Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Link
Travel snacks can be enjoyed while the car is in motion with a dashboard tray which prevents cold drinks or water glasses from tipping over. The tray hangs from two cords which are held on the dashboard by suction cups. Bottles or glasses rest on two disks which are suspended below the tray on chains. When not in use, the tray can be folded into small space for storage in the glove compartment.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Link (via /.)The researchers had agents play 50 games using different RL methods. They found that methods utilizing the cross-entropy policies performed better than methods that were hand-crafted. As they explained, the basic idea of cross-entropy is that it selects the most successful actions, and modifies the distribution of actions to become more peaked around these selected actions.
During the game, the AI agent must make decisions on which way to go, which are governed by ruled-based policies. When the agent has to make a decision, she checks her rule list, starting with the rules with highest priority. In Ms. Pac-Man, ghost avoidance has the highest priority because ghosts will eat her. The next rule say that if there is an edible ghost on the board, then the agent should chase it, because eating ghosts results in the highest points.
One rule that the researchers found to be surprisingly effective was the rule that the agent should not turn back, if all directions are equally good. This rule prevents Ms. Pac-Man from traveling over paths where the dots have already been eaten, resulting in no points.


See also: Rosie the Riveter: one of many finds in that LoC Flickr set
Link to part one, Link to part two (via Making Light)Campbell provided the Military Intelligence man with Cartmill’s address–in Manhattan Beach, California. The link to the top-secret Manhattan Project based in Los Alamos was too obvious to overlook. Riley sent word to the California branch office of Intelligence that Cartmill should be placed under immediate surveillance; plainly he knew too much about our hush-hush A-bomb research. Who had tipped him off ? Both Cartmill and Campbell would need further watching.
And before long it began to seem as though a whole network of science fiction writers might be involved–a chain of conspirators. For example, the report continues, "It is established that Cartmill is very friendly with [ ], Retired U.S.N.R., who is associated with [ ] at the Philadelphia Navy Yard. This [ ] formerly was doing research work at Columbia University, and he is said to have accepted some material thought to be atomic copper from [ ] in order to measure it in the mass spectroscope at Columbia University. [ ] was advised by [ ] that the device was broken. He never received the material back from [ ]. One [ ] who has written for [ ] Magazine is said to be working with [ ] also. The possibility of the transmittal through [ ] to Cartmill has not so far been resolved. . . ."
Well, now it can be told, and you are quite familiar with the names of these sinister people. The retired naval man was Robert A. Heinlein. His Philadelphia Navy Yard associate, the former Columbia man, was Isaac Asimov. The one who sent the copper to Asimov and never got it back was Will F. Jenkins, who wrote science fiction under the pseudonym of Murray Leinster. The blanked-out magazine was Astounding, and the other writer working at the Navy Yard with Heinlein and Asimov was L. Sprague de Camp.
See also: Pulp SF magazine's role in atom bomb